Freitag, 23. Oktober 2009
Now Or Never...
Each member of chicopee games inc. was working on the game. But in the end we had to face the fact that time we spend on creating the story was far too much. We recognised that if we would stick with this concept, we probably wouldn’t be able to finish the work until the end of the semester.

So we had a terrible choice to make: we could keep the giant concept of our game or we could try to find a new one. And that’s what we did. We realised that we had to make this choice now or never, because waiting too long was no possibility.

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